I've never really considered making a topic like this in the past, but I figured why not. Might even get some helpful commentary as a plus.
First, a profile for a character I've been toying around with for Rosetta, a clan attempting to be made in the clans section. I'm not sure I'm finished with it, as I've been editing things here and there as I get new ideas.
Second, this is one of the characters I created for the old clan Seikazoku. I'm quite comfortable with how she turned out, though I haven't really considered where I want to take her story. With the new renovations going on with the Clan Worlds section, maybe I'll get some ideas.
For the last profile I'll put in this post, I'll add something from another website. This character was intended almost entirely for battles, which is a type of character I usually try to avoid. I've never been a big fan of creating a character whose sole purpose is for fighting battles and having no story. I suppose I could squeeze a story out of this next one if I wanted to, but--eh.
First, a profile for a character I've been toying around with for Rosetta, a clan attempting to be made in the clans section. I'm not sure I'm finished with it, as I've been editing things here and there as I get new ideas.
Name: Gregory Marshul [Pronounced Marshool]
Age: 24
Race: Ascended being
Title: Wadjet
http://en.wikipedia.org/wiki/Wadjet#Protec...d_other_deities
Appearance: Gregory is a tall man with a lanky physique, so much so that he might appear a bit awkward. He keeps this disguised well by wearing an oversized navy blue turtleneck sweater, faded blue jeans, teal gloves slipped beneath the sleeves of his sweater, and teal boots. He also wears a pair of entirely green sunglasses from time to time, even the lenses are tinted green. He is also of pale skin, his eyes a stunning sky blue and a head of blonde hair tied back in a ponytail with a torn strand of gray cloth. Despite having enough hair to keep in a ponytail, he makes sure that he shaves when he needs to, so his face is usually clear of any stubble.
Beneath the collar of his turtleneck, there exists an abstract tattoo done entirely in black ink of a snake winding around his neck with fangs at his Adam's Apple.
Biography: When the land of New Jericho was bathed in a light of radiation, Gregory's family chose to flee the city. Gregory was still very young then, but many years later he decided to return to New Jericho against their wishes along with his little brother. While he is aware the rest of the family is waiting with heavy hearts for him on the outskirts of what remains of New Jericho, it doesn't entice him away from the other "heretics." In fact, he doesn't really mention his family at all.
If he hadn't joined with Rosetta, he probably would have died at the hands of Liberi Deus, also known as the Cult of Babel to the "heretics." Gregory would far prefer to die than to ever join a cause that condones the eating and killing of innocent people, probably in that order too. Now he doesn't enjoy going solo very often, and will pair up if at all possible, but he goes where he's needed most.
He was first found by Rosetta trying and failing to fend off cultists with spiked mace he had snatched from one of them, the battered body of his brother laying in a heap nearby on the ground in a pool of his own blood. When it seemed as if Gregory was going to lose the battle, the Ascension overtook him as his tattoo of a snake began to glow forest green. Once the cultists were dead, Gregory laughing maniacally and taunting them all the while in his new form, the members of Rosetta that came across him managed to subdue him. It wasn't long after that he sealed the form's mouth shut by sewing a zipper into the flesh and pulling it tightly closed.
Unlike what one would think a man suppressed by a cult would be like, specifically a cult that stole the life of his brother, Gregory will often serve as a crutch keeping the mood up. With his light-hearted nature in conversation, others tend to find him pretty friendly. He listens before speaking, respects others as much as they're due, and will even be a mediator in arguments if necessary.
While he may appear like the friendliest and least threatening man ever seen, his true nature exposes itself in battle, particularly when his companions are somehow involved. He'll defend them without a doubt, but his dedication to the cause is nothing short of terrifying. Gregory wouldn't pause to think before pounding an attacker's face in with his mace, regardless of the circumstances. If there's a cause he's supposed to be fighting for, he'll fight for it without question, blindly even. When Gregory has been made to trust someone, he will do whatever they tell him to, even if it could be considered wrong or evil. This is both a quality and a curse, as if someone gets Gregory to trust them with lies and deceit, he will still follow their every command.
Ascension Form: In his Ascension Form, Gregory's tattoo glows a dark, forest green as the radiation from the light spreads throughout his body. Not long after, he transforms into a creature of reptilian nature. While he still stands on two feet, they are now clawed appendages the same color of green that resemble the feet of a velociraptor, but instead they seem to be made of bone, smooth and just one piece instead of several. His right hand is formed from the same, except it's a velociraptor claw instead of a foot.
His clothes change appearance as well as the turtleneck disappears in exchange for a flap of blue, solid skin that surrounds his neck like a mane, much like the frill-necked lizard. This appears to be for nothing more than decoration. The rest of his body seems covered in thick scales of varying color between green and blue, most of the blue scales on his upper torso and head.
Gregory's eyes are completely gone in this form, now only scales that extend from his back on over his head that fill the empty space. The only part of Gregory's body not covered in scales, aside from the frill on his neck, is the area around his mouth. In his mouth are two rows of teeth each on both his upper and lower jaws, spaced in irregular intervals so that the rows form a zigzag with each other, perfect for tearing flesh and shredding meat. Luckily, he has this mouth sealed shut with a zipper, stopping him from being able to succumb to his urges.
There is an incredibly small space at the side of his mouth that the zipper doesn't cover, and out of this miniscule hole dangles a long, bright red lizard tongue with the typical reptilian split at the tip. It's so long that it reaches down to his feet and still manages to lay flat against the ground. Gregory has an unnatural control over the tongue, able to have it hover in the air as if unaffected by gravity. Typically, when he isn't controlling it, it moves much like a long rope, swaying back and forth with his own movements.
Another peculiar "perk" of this form is that Gregory doesn't seem to have a spine. He can keep his body straight and upright through force of will, but he can also contort around in odd angles, even able to swing himself around in circles.
As mentioned earlier Gregory's right hand is a claw, but his left hand has been replaced with a chain with a spiked, metal ball attached to the other end of the chain. While he can't alter the length of the chain, it swings out at an average distance and is great for smashing things.
While in this form, his personality seems to undergo a huge overhaul. He's rude, threatening, and acts as though he deserves the utmost respect. It is also not uncommon for him to use his long tongue to hiss like a reptile in conversation. The grudge held concerning the death of his brother comes out in this form, and it seems to blame all enemies for it regardless of their involvement with the Cult of Babel.
ESP/Psychic Ability: Remote viewing - Gregory has the ability to gather information from a distance as well as see what would normally be unseen to him. This basically means that he can focus his psychic energy to see through objects and across great distances.
Weapons: Pretty much the only weapon that Gregory wields is an old, spiked mace in his left hand. He is quite different from the rest of Rosetta as well as some other groups in this aspect, as most everyone else uses firearms. It puts him at a disadvantage, but he doesn't seem to mind. The mace he has used to belong to a cultist of Babel, and it's the very weapon that was used to kill his brother.
The only type of firearm that he has any skill with is sniper rifles. Coupled with his trained psychic ability "Remote viewing," Gregory can become the perfect sniper, even able to see through walls to find his opponents. Of course, he can only hold this ability for set spurts of time, and it drains his energy.
Rifle currently owned: Hunting rifle - Gregory grabbed this rifle from one of Rosetta's stockpiles. He has no clue what type of rifle it is, all he knows is it's rather old. It has a wood finish, no scope, a cartridge capable of holding only five rounds, and it tends to jam whenever Gregory needs it most.
Looks sort of like this (http://upload.wikimedia.org/wikipedia/commons/4/45/Garand.jpg)
Combat Style: Gregory makes use of a mix of beating things down with his mace and breaking their guards with throws, punches, and kicks. He tries to keep the pressure on in most fights. As his only skill with ranged combat deals with sniper rifles, he typically needs to have put quite a bit of distance between himself and his opponent to use it to the best of his ability.
Personal Interests: While it's a little strange, Gregory loves to care for reptiles. Snakes, lizards, turtles, doesn't matter. In his spare time, he loves playing card games. If there are others to play with him, all the better, if not--well there's always solitaire.
His protection of small creatures ties in directly to his desire to defend those that are virtually helpless. His reptilian nature when transformed focuses this interest mainly on other reptiles. They are creatures that make no fuss unless they are in danger, plus they care for those of their own kind.
Gregory's love of playing cards however has little basis in deeper meaning. He loved it in his childhood, he loves it now.
Update: His ancestors are originally from the cold climate of Vithra, which explains his rather peculiar appearance for someone living in the arid lands of Maavi.
Age: 24
Race: Ascended being
Title: Wadjet
http://en.wikipedia.org/wiki/Wadjet#Protec...d_other_deities
Appearance: Gregory is a tall man with a lanky physique, so much so that he might appear a bit awkward. He keeps this disguised well by wearing an oversized navy blue turtleneck sweater, faded blue jeans, teal gloves slipped beneath the sleeves of his sweater, and teal boots. He also wears a pair of entirely green sunglasses from time to time, even the lenses are tinted green. He is also of pale skin, his eyes a stunning sky blue and a head of blonde hair tied back in a ponytail with a torn strand of gray cloth. Despite having enough hair to keep in a ponytail, he makes sure that he shaves when he needs to, so his face is usually clear of any stubble.
Beneath the collar of his turtleneck, there exists an abstract tattoo done entirely in black ink of a snake winding around his neck with fangs at his Adam's Apple.
Biography: When the land of New Jericho was bathed in a light of radiation, Gregory's family chose to flee the city. Gregory was still very young then, but many years later he decided to return to New Jericho against their wishes along with his little brother. While he is aware the rest of the family is waiting with heavy hearts for him on the outskirts of what remains of New Jericho, it doesn't entice him away from the other "heretics." In fact, he doesn't really mention his family at all.
If he hadn't joined with Rosetta, he probably would have died at the hands of Liberi Deus, also known as the Cult of Babel to the "heretics." Gregory would far prefer to die than to ever join a cause that condones the eating and killing of innocent people, probably in that order too. Now he doesn't enjoy going solo very often, and will pair up if at all possible, but he goes where he's needed most.
He was first found by Rosetta trying and failing to fend off cultists with spiked mace he had snatched from one of them, the battered body of his brother laying in a heap nearby on the ground in a pool of his own blood. When it seemed as if Gregory was going to lose the battle, the Ascension overtook him as his tattoo of a snake began to glow forest green. Once the cultists were dead, Gregory laughing maniacally and taunting them all the while in his new form, the members of Rosetta that came across him managed to subdue him. It wasn't long after that he sealed the form's mouth shut by sewing a zipper into the flesh and pulling it tightly closed.
Unlike what one would think a man suppressed by a cult would be like, specifically a cult that stole the life of his brother, Gregory will often serve as a crutch keeping the mood up. With his light-hearted nature in conversation, others tend to find him pretty friendly. He listens before speaking, respects others as much as they're due, and will even be a mediator in arguments if necessary.
While he may appear like the friendliest and least threatening man ever seen, his true nature exposes itself in battle, particularly when his companions are somehow involved. He'll defend them without a doubt, but his dedication to the cause is nothing short of terrifying. Gregory wouldn't pause to think before pounding an attacker's face in with his mace, regardless of the circumstances. If there's a cause he's supposed to be fighting for, he'll fight for it without question, blindly even. When Gregory has been made to trust someone, he will do whatever they tell him to, even if it could be considered wrong or evil. This is both a quality and a curse, as if someone gets Gregory to trust them with lies and deceit, he will still follow their every command.
Ascension Form: In his Ascension Form, Gregory's tattoo glows a dark, forest green as the radiation from the light spreads throughout his body. Not long after, he transforms into a creature of reptilian nature. While he still stands on two feet, they are now clawed appendages the same color of green that resemble the feet of a velociraptor, but instead they seem to be made of bone, smooth and just one piece instead of several. His right hand is formed from the same, except it's a velociraptor claw instead of a foot.
His clothes change appearance as well as the turtleneck disappears in exchange for a flap of blue, solid skin that surrounds his neck like a mane, much like the frill-necked lizard. This appears to be for nothing more than decoration. The rest of his body seems covered in thick scales of varying color between green and blue, most of the blue scales on his upper torso and head.
Gregory's eyes are completely gone in this form, now only scales that extend from his back on over his head that fill the empty space. The only part of Gregory's body not covered in scales, aside from the frill on his neck, is the area around his mouth. In his mouth are two rows of teeth each on both his upper and lower jaws, spaced in irregular intervals so that the rows form a zigzag with each other, perfect for tearing flesh and shredding meat. Luckily, he has this mouth sealed shut with a zipper, stopping him from being able to succumb to his urges.
There is an incredibly small space at the side of his mouth that the zipper doesn't cover, and out of this miniscule hole dangles a long, bright red lizard tongue with the typical reptilian split at the tip. It's so long that it reaches down to his feet and still manages to lay flat against the ground. Gregory has an unnatural control over the tongue, able to have it hover in the air as if unaffected by gravity. Typically, when he isn't controlling it, it moves much like a long rope, swaying back and forth with his own movements.
Another peculiar "perk" of this form is that Gregory doesn't seem to have a spine. He can keep his body straight and upright through force of will, but he can also contort around in odd angles, even able to swing himself around in circles.
As mentioned earlier Gregory's right hand is a claw, but his left hand has been replaced with a chain with a spiked, metal ball attached to the other end of the chain. While he can't alter the length of the chain, it swings out at an average distance and is great for smashing things.
While in this form, his personality seems to undergo a huge overhaul. He's rude, threatening, and acts as though he deserves the utmost respect. It is also not uncommon for him to use his long tongue to hiss like a reptile in conversation. The grudge held concerning the death of his brother comes out in this form, and it seems to blame all enemies for it regardless of their involvement with the Cult of Babel.
ESP/Psychic Ability: Remote viewing - Gregory has the ability to gather information from a distance as well as see what would normally be unseen to him. This basically means that he can focus his psychic energy to see through objects and across great distances.
Weapons: Pretty much the only weapon that Gregory wields is an old, spiked mace in his left hand. He is quite different from the rest of Rosetta as well as some other groups in this aspect, as most everyone else uses firearms. It puts him at a disadvantage, but he doesn't seem to mind. The mace he has used to belong to a cultist of Babel, and it's the very weapon that was used to kill his brother.
The only type of firearm that he has any skill with is sniper rifles. Coupled with his trained psychic ability "Remote viewing," Gregory can become the perfect sniper, even able to see through walls to find his opponents. Of course, he can only hold this ability for set spurts of time, and it drains his energy.
Rifle currently owned: Hunting rifle - Gregory grabbed this rifle from one of Rosetta's stockpiles. He has no clue what type of rifle it is, all he knows is it's rather old. It has a wood finish, no scope, a cartridge capable of holding only five rounds, and it tends to jam whenever Gregory needs it most.
Looks sort of like this (http://upload.wikimedia.org/wikipedia/commons/4/45/Garand.jpg)
Combat Style: Gregory makes use of a mix of beating things down with his mace and breaking their guards with throws, punches, and kicks. He tries to keep the pressure on in most fights. As his only skill with ranged combat deals with sniper rifles, he typically needs to have put quite a bit of distance between himself and his opponent to use it to the best of his ability.
Personal Interests: While it's a little strange, Gregory loves to care for reptiles. Snakes, lizards, turtles, doesn't matter. In his spare time, he loves playing card games. If there are others to play with him, all the better, if not--well there's always solitaire.
His protection of small creatures ties in directly to his desire to defend those that are virtually helpless. His reptilian nature when transformed focuses this interest mainly on other reptiles. They are creatures that make no fuss unless they are in danger, plus they care for those of their own kind.
Gregory's love of playing cards however has little basis in deeper meaning. He loved it in his childhood, he loves it now.
Update: His ancestors are originally from the cold climate of Vithra, which explains his rather peculiar appearance for someone living in the arid lands of Maavi.
============
Second, this is one of the characters I created for the old clan Seikazoku. I'm quite comfortable with how she turned out, though I haven't really considered where I want to take her story. With the new renovations going on with the Clan Worlds section, maybe I'll get some ideas.
Alias - Allufa Alyssa Bell (Last name due to her father being an inn-keeper)
Position - Very low-ranked angel
Personal Data - Allufa, a low-ranking angel under the employ of his holiness, can be described as nothing less than a ditzy girl who blends in with the background. While she tries her best to complete her work, she usually fails at even the simplest of tasks. The few chores she manages to excel in revolve around messenger duties for me, but she has another redeeming quality--her beauty. Her curious chocolate eyes the same color as her hair are so captivating that I once found it hard to pass on any of her jobs. The way she--well, it might just be more beneficial to provide an image of her:
Yes, Allufa's little brother came to our beautiful kingdom not long after she did herself; it's a bit sad really. I do not know his name, but I hear that he's the most devilish thing you've ever laid eyes on--pardon the expression. They're near inseparable, and I often need to send another angel when I require her presence just to tear her away from the pint-sized rascal.
While she exudes nothing more than the strength of a helpless girl, I can't help but get the feeling there's more to her than she lets on. Ever since she arrived at the all-too-young age of fourteen, I've made it my duty to keep an eye on her progress personally.
As all angels are given weapons on the chance that they might be forced to do battle against the hordes of evil, Allufa's case was no different. I am present at all of these typically boring ceremonies, but in this instance I was surprised at the choice she had made. While bowing to the Seraphim, the highest class before God in our angelic society, she carried with ease a hammer almost twice her size all in her tiny, delicate hands; this was further indication that there was a fire deep within this normal girl.
In my utmost carelessness, one day I offered Allufa the kind privilege of a day off from the duties of an angel, which she was more than happy to take me up on. It was my mistake to assume that she would fritter away the time she'd been given to spend time on her younger sibling; instead, she took this chance to pay a visit to the Powers. The Powers are the angels of the Second Sphere in charge of the history of everything that has ever been.
It matters little how she succeeded in getting them to tell her about a very important piece of information, all I care about now is that she's disappeared because of it. In their infinite wisdom, the Powers decided to spin a tale to her about the more dangerous of the Greek gods and goddesses. Allufa took an excitable amount of interest with a particular god and his apprentice, God of Death Thanatos and the young Drifter. She was told how this Drifter, under the protection of Thanatos, came to wiggle his way through the ranks of an earthly clan known as Seikazoku. Now I know very little of these people, but when I finally heard that Allufa had gone missing as a result I decided to look into the matter.
Apparently the clumsy angel has gone in search of the apprentice, though her intentions are still unknown. I shall watch from the shadows until her motives are made clear.
Weapon of choice - A two-sided hammer twice her size painted entirely in a very regal blue. Despite its weight, Allufa seems able to carry the object with little effort.
Back-up weapon - As we are all directed, no angel is allowed to be in service unless they pick up their secondary weapon as well. While most often deemed less important than the primary, these weapons generally have uses beyond mere fighting. From the cell-phone all angels carry, we can produce a specific weapon picked from random. In Allufa's case, a button on her phone transforms the device into a lengthy, silver spear. Her spear can be used in fighting as well as to help her work into areas that would otherwise be inaccessible. It also has the pleasant affect of enhancing her magical abilities, as when in use it most often means she is in danger and without her sizeable hammer.
Abilities - While I am not aware of the particulars, it seems the rather clumsy Allufa is capable of casting spells from all around the magical spectrum. Aside from the usual healing incantations, apparently she also has spells that can alter the perceptions of her enemies. It is not within my grasp to understand just how far this magic goes, but at its simplest it is able to conceal her presence in whatever manner she deems most important. Allufa also seems to have a very limited grasp of the elementals, as I have previously witnessed her conjuring up small flames to light the various torches around the kingdom.
Other belongings - To my knowledge the only other object to be within her possession is the standard-issue cell-phone given to all angels upon their induction into our ranks. While it is able to transport angels from the kingdom to other worlds, this device can also be used to pull up information about all beings located in our database. It has other minute uses as well, the most notable of them being a shield that protects an angel when their strength is at its lowest. While an angel cannot activate this feature on their own, the device seems to sense the moment it is needed and proceeds to act of its own volition. The cell-phone also has a program that can help it serve as both an electronic and simple lockpick. A list of its various uses shall be located just below:
Features:
Normal cell-phone
Transforms to secondary weapon
Access to angel database
Transport between the kingdom and various planets
Shield
Electronic and simple lockpick
EMP Device (can shut down other electronic devices for a short distance, deactivates cell-phone for a time)
Provides access to areas reserved only for angels (must be touched to surface to activate)
Voice-changer that can mimic the voice of any being outside of the kingdom (To avoid pranks)
Can be used to track individuals when a beacon has been placed on them
Can immediately hone in on targets that the First and Second Sphere angels have specified
Keeps track of all missions given to a particular angel
Emergency feature that calls out a powerful angel (In Allufa's case, it's me, though she is not aware) or another deadly summon
Wallpaper of kittens in a cardboard box
Seirei - Zadkiel (Chief of the Dominions/Dominations, the Second Sphere's highest class)
It is my duty to divvy out tasks to the angels of lower ranking within the Third Sphere. I report only to the angels of the First Sphere, and, of course, God himself.
Seirei Appearance - I'm usually found wearing a long, flowing violet robe; the silk garment might seem a bit flashy, but it provides for me the comfort of free movement. My coal-black hair must always be short so that my azure eyes are not clouded from seeing the troubles of the world, though they're usually much more concerned with watching that Allufa does not work herself into too much trouble.
Seirei Uses - While I might seem like nothing more than a guardian watching over his charge, I have the ability to provide Allufa with resources she might need to accomplish whatever it is she is after. Besides being able to mend any damages that might come to the tools she carries, I am also able to both allow her to unlock the true power of her hammer and come down to fight on the field of battle myself. In such a case, I fight solely using a curved dagger with a handle of pure gold to cut a path through my enemies. My main use is to protect the angel in danger until they themselves are able to continue the fight; however, I can only be called down once so often in this manner unless there are very special circumstances directing me to stay longer.
Position - Very low-ranked angel
Personal Data - Allufa, a low-ranking angel under the employ of his holiness, can be described as nothing less than a ditzy girl who blends in with the background. While she tries her best to complete her work, she usually fails at even the simplest of tasks. The few chores she manages to excel in revolve around messenger duties for me, but she has another redeeming quality--her beauty. Her curious chocolate eyes the same color as her hair are so captivating that I once found it hard to pass on any of her jobs. The way she--well, it might just be more beneficial to provide an image of her:

Yes, Allufa's little brother came to our beautiful kingdom not long after she did herself; it's a bit sad really. I do not know his name, but I hear that he's the most devilish thing you've ever laid eyes on--pardon the expression. They're near inseparable, and I often need to send another angel when I require her presence just to tear her away from the pint-sized rascal.
While she exudes nothing more than the strength of a helpless girl, I can't help but get the feeling there's more to her than she lets on. Ever since she arrived at the all-too-young age of fourteen, I've made it my duty to keep an eye on her progress personally.
As all angels are given weapons on the chance that they might be forced to do battle against the hordes of evil, Allufa's case was no different. I am present at all of these typically boring ceremonies, but in this instance I was surprised at the choice she had made. While bowing to the Seraphim, the highest class before God in our angelic society, she carried with ease a hammer almost twice her size all in her tiny, delicate hands; this was further indication that there was a fire deep within this normal girl.
In my utmost carelessness, one day I offered Allufa the kind privilege of a day off from the duties of an angel, which she was more than happy to take me up on. It was my mistake to assume that she would fritter away the time she'd been given to spend time on her younger sibling; instead, she took this chance to pay a visit to the Powers. The Powers are the angels of the Second Sphere in charge of the history of everything that has ever been.
It matters little how she succeeded in getting them to tell her about a very important piece of information, all I care about now is that she's disappeared because of it. In their infinite wisdom, the Powers decided to spin a tale to her about the more dangerous of the Greek gods and goddesses. Allufa took an excitable amount of interest with a particular god and his apprentice, God of Death Thanatos and the young Drifter. She was told how this Drifter, under the protection of Thanatos, came to wiggle his way through the ranks of an earthly clan known as Seikazoku. Now I know very little of these people, but when I finally heard that Allufa had gone missing as a result I decided to look into the matter.
Apparently the clumsy angel has gone in search of the apprentice, though her intentions are still unknown. I shall watch from the shadows until her motives are made clear.
Weapon of choice - A two-sided hammer twice her size painted entirely in a very regal blue. Despite its weight, Allufa seems able to carry the object with little effort.
Back-up weapon - As we are all directed, no angel is allowed to be in service unless they pick up their secondary weapon as well. While most often deemed less important than the primary, these weapons generally have uses beyond mere fighting. From the cell-phone all angels carry, we can produce a specific weapon picked from random. In Allufa's case, a button on her phone transforms the device into a lengthy, silver spear. Her spear can be used in fighting as well as to help her work into areas that would otherwise be inaccessible. It also has the pleasant affect of enhancing her magical abilities, as when in use it most often means she is in danger and without her sizeable hammer.
Abilities - While I am not aware of the particulars, it seems the rather clumsy Allufa is capable of casting spells from all around the magical spectrum. Aside from the usual healing incantations, apparently she also has spells that can alter the perceptions of her enemies. It is not within my grasp to understand just how far this magic goes, but at its simplest it is able to conceal her presence in whatever manner she deems most important. Allufa also seems to have a very limited grasp of the elementals, as I have previously witnessed her conjuring up small flames to light the various torches around the kingdom.
Other belongings - To my knowledge the only other object to be within her possession is the standard-issue cell-phone given to all angels upon their induction into our ranks. While it is able to transport angels from the kingdom to other worlds, this device can also be used to pull up information about all beings located in our database. It has other minute uses as well, the most notable of them being a shield that protects an angel when their strength is at its lowest. While an angel cannot activate this feature on their own, the device seems to sense the moment it is needed and proceeds to act of its own volition. The cell-phone also has a program that can help it serve as both an electronic and simple lockpick. A list of its various uses shall be located just below:
Features:
Normal cell-phone
Transforms to secondary weapon
Access to angel database
Transport between the kingdom and various planets
Shield
Electronic and simple lockpick
EMP Device (can shut down other electronic devices for a short distance, deactivates cell-phone for a time)
Provides access to areas reserved only for angels (must be touched to surface to activate)
Voice-changer that can mimic the voice of any being outside of the kingdom (To avoid pranks)
Can be used to track individuals when a beacon has been placed on them
Can immediately hone in on targets that the First and Second Sphere angels have specified
Keeps track of all missions given to a particular angel
Emergency feature that calls out a powerful angel (In Allufa's case, it's me, though she is not aware) or another deadly summon
Wallpaper of kittens in a cardboard box
Seirei - Zadkiel (Chief of the Dominions/Dominations, the Second Sphere's highest class)
It is my duty to divvy out tasks to the angels of lower ranking within the Third Sphere. I report only to the angels of the First Sphere, and, of course, God himself.
Seirei Appearance - I'm usually found wearing a long, flowing violet robe; the silk garment might seem a bit flashy, but it provides for me the comfort of free movement. My coal-black hair must always be short so that my azure eyes are not clouded from seeing the troubles of the world, though they're usually much more concerned with watching that Allufa does not work herself into too much trouble.
Seirei Uses - While I might seem like nothing more than a guardian watching over his charge, I have the ability to provide Allufa with resources she might need to accomplish whatever it is she is after. Besides being able to mend any damages that might come to the tools she carries, I am also able to both allow her to unlock the true power of her hammer and come down to fight on the field of battle myself. In such a case, I fight solely using a curved dagger with a handle of pure gold to cut a path through my enemies. My main use is to protect the angel in danger until they themselves are able to continue the fight; however, I can only be called down once so often in this manner unless there are very special circumstances directing me to stay longer.
============
For the last profile I'll put in this post, I'll add something from another website. This character was intended almost entirely for battles, which is a type of character I usually try to avoid. I've never been a big fan of creating a character whose sole purpose is for fighting battles and having no story. I suppose I could squeeze a story out of this next one if I wanted to, but--eh.
Name: Sen Almest
Appearance:
Weapon: Faust (A living gauntlet and blade)
Weapon Profile: Faust, Sen's lifelong companion, is a terribly violent spirit that has been sealed in the form of a gauntlet that has melded itself to Sen's hand. The spirit known as Faust also exists partially in a blade that Sen was given, both objects thrust upon the boy from birth by his parents. Faust is Sen's guardian spirit, just as the rest of his master's clan received, but he turned out quite different than the rest of them.
Unlike the other spirits Faust can only be awakened when Sen wields the blade in the hand with the gauntlet, otherwise the eye on it remains closed. Once it opens, Faust is able to speak as the blade splits in half length-wise to form his mouth, and he has two rows of vicious teeth, making him seem quite menacing. It appears to be something that the spirit does merely for show, as he can just as easily speak by creating resonations in the blade.
In contrast to Sen's collected nature, though they both share their love for causing pain, Faust acts as a mindless psychopath. He screams for blood, has no patience, and isn't afraid to speak the most gruesome things to opponents and friends alike. Even Sen, the spirit's master, is unable to keep his insanity in check, not that the man seems to mind much.
The eye on the gauntlet seems to look frantically back and forth in the socket when it's open, which brings to question just what Faust might be looking for. It only stops its endless search when smothered in blood, when it focuses solely on the source of the delicious crimson. Only once the person is defeated or the blood is dried does the eye continue its panic again. Faust is able to complete powerful moves when he is covered in blood.
Unknown to most who are aware of Faust, he is able to speak telepathically to Sen even when the man isn't holding the blade counterpart.
Faust seems to have no wishes of ever letting go of Sen's hand, but it would be safe to say that a better offer of destruction might tickle his fancy. Otherwise, he is as loyal to Sen as the day is long.
Age: 24
Clan: None (Yet)
Personality: Sen isn't someone most can stand long enough to befriend, and it's not as if he would want them to. He would much rather see someone cut to pieces by his hand then have a close following of pals. Anything that gets him enjoyment, such as stealing or murdering, Sen will side with. As such, loyalty isn't his strong suit. Luckily for most people, he gets bored all too easily, and so it's one of the few things that keep him from trying to chop up entire cities or stealing from the helpless masses.
Unfortunately, Sen isn't going to be winning any contests of intelligence, but he knows enough to get by and pass for average. His only talents seem to be comprised of swinging his blade and persuading others to tell him what he wants to know. Occasionally he takes joy from pretending to be a "goody little two-shoes", particularly when it means there's something in it for him.
Getting down to the bare bones of it, Sen's a heartless man. Appealing to his better nature will never work. He doesn't even have one in the first place. A family could be murdered right in front of him, a young child the only survivor, and Sen would make no offers to help. People are annoying and of no use to him, so why should he put his neck on the line? It would have to be their fault for not being able to defend themselves. Even people who share his mindset aren't going to be getting all chummy with Sen.
In conversation, he's typically rude or otherwise unsympathetic, and he tends to grind his teeth on a regular basis. Others usually don't know what to think of his attitude, not even Faust, though the gauntlet is typically more concerned with killing than trying to understand his master. Sen even goes so far as to insult Faust if the mood hits him, to which the gauntlet usually reacts with empty, insane threats. While they don't know him, Sen loves to judge others based on whatever he feels like focusing on, which he usually uses to either annoy them or write them off.
History: Sen was born in a clan in the deep, convoluted caves of a dangerous canyon. They were a clan notorious for brandishing weapons or jewelry containing spirits of the travelers, bandits, or researchers that happened to come across their "hive," so to speak. If no one came, they'd just venture out past the canyon to a nearby village and steal its inhabitants away during the night.
On his birth, Sen was paired up with Faust, a rather strange spirit of a serial killer that was on the run from those who wished him dead. As each spirit was different, and Faust was certainly different than most, he had to teach himself the workings of his new gauntlet and blade. It wasn't too difficult, what with the boy's penchant for cutting things apart. His mother and father demanded their six-year-old boy join the ranks of the clan's warriors, and so he obliged, albeit begrudgingly.
He was accepted with little trouble, but it wasn't as if the clan elder was going to be sending Sen on any missions, the kid was still way too young for such things. Instead, he was forced to learn their ways under the wing of a tutor who thought it would be a good idea if she hit the boy every so often--it wasn't. One night about a year into his tutoring, Sen's parents entered his room only to find their son standing over the dead body of his tutor, but something was missing. She was headless! When they looked closely, the body was at Sen's feet and the head was held in his hands with an expression of terror still on her face.
It wasn't long after this event that Sen was banished from the clan, being now no more than seven. He told himself he didn't care as he left, that he had no attachment to his parents, but he did love them. They pushed him away for protecting himself, trying to do what they had told him was always right. Those hypocrites, those liars--the clan had betrayed him, but he had no choice except to leave. So for seventeen long years, Sen survived, killing and doing whatever he had to, doing whatever he wanted.
Life was good.
Additional note: Sen gets by mainly on bounty hunting, and he takes it very seriously. He excels at most of the skills required to be a successful bounty hunter, and he can even tell while tracking the time someone passed through an area and the condition they were in when they made their tracks.
Update: Faust caused Sen to kill his tutor through psychological influence. It was his was of molding Sen into the type of person he wanted him to be, and it also had the bonus of forcing him out into the world.
Appearance:

Weapon: Faust (A living gauntlet and blade)
Weapon Profile: Faust, Sen's lifelong companion, is a terribly violent spirit that has been sealed in the form of a gauntlet that has melded itself to Sen's hand. The spirit known as Faust also exists partially in a blade that Sen was given, both objects thrust upon the boy from birth by his parents. Faust is Sen's guardian spirit, just as the rest of his master's clan received, but he turned out quite different than the rest of them.
Unlike the other spirits Faust can only be awakened when Sen wields the blade in the hand with the gauntlet, otherwise the eye on it remains closed. Once it opens, Faust is able to speak as the blade splits in half length-wise to form his mouth, and he has two rows of vicious teeth, making him seem quite menacing. It appears to be something that the spirit does merely for show, as he can just as easily speak by creating resonations in the blade.
In contrast to Sen's collected nature, though they both share their love for causing pain, Faust acts as a mindless psychopath. He screams for blood, has no patience, and isn't afraid to speak the most gruesome things to opponents and friends alike. Even Sen, the spirit's master, is unable to keep his insanity in check, not that the man seems to mind much.
The eye on the gauntlet seems to look frantically back and forth in the socket when it's open, which brings to question just what Faust might be looking for. It only stops its endless search when smothered in blood, when it focuses solely on the source of the delicious crimson. Only once the person is defeated or the blood is dried does the eye continue its panic again. Faust is able to complete powerful moves when he is covered in blood.
Unknown to most who are aware of Faust, he is able to speak telepathically to Sen even when the man isn't holding the blade counterpart.
Faust seems to have no wishes of ever letting go of Sen's hand, but it would be safe to say that a better offer of destruction might tickle his fancy. Otherwise, he is as loyal to Sen as the day is long.
Age: 24
Clan: None (Yet)
Personality: Sen isn't someone most can stand long enough to befriend, and it's not as if he would want them to. He would much rather see someone cut to pieces by his hand then have a close following of pals. Anything that gets him enjoyment, such as stealing or murdering, Sen will side with. As such, loyalty isn't his strong suit. Luckily for most people, he gets bored all too easily, and so it's one of the few things that keep him from trying to chop up entire cities or stealing from the helpless masses.
Unfortunately, Sen isn't going to be winning any contests of intelligence, but he knows enough to get by and pass for average. His only talents seem to be comprised of swinging his blade and persuading others to tell him what he wants to know. Occasionally he takes joy from pretending to be a "goody little two-shoes", particularly when it means there's something in it for him.
Getting down to the bare bones of it, Sen's a heartless man. Appealing to his better nature will never work. He doesn't even have one in the first place. A family could be murdered right in front of him, a young child the only survivor, and Sen would make no offers to help. People are annoying and of no use to him, so why should he put his neck on the line? It would have to be their fault for not being able to defend themselves. Even people who share his mindset aren't going to be getting all chummy with Sen.
In conversation, he's typically rude or otherwise unsympathetic, and he tends to grind his teeth on a regular basis. Others usually don't know what to think of his attitude, not even Faust, though the gauntlet is typically more concerned with killing than trying to understand his master. Sen even goes so far as to insult Faust if the mood hits him, to which the gauntlet usually reacts with empty, insane threats. While they don't know him, Sen loves to judge others based on whatever he feels like focusing on, which he usually uses to either annoy them or write them off.
History: Sen was born in a clan in the deep, convoluted caves of a dangerous canyon. They were a clan notorious for brandishing weapons or jewelry containing spirits of the travelers, bandits, or researchers that happened to come across their "hive," so to speak. If no one came, they'd just venture out past the canyon to a nearby village and steal its inhabitants away during the night.
On his birth, Sen was paired up with Faust, a rather strange spirit of a serial killer that was on the run from those who wished him dead. As each spirit was different, and Faust was certainly different than most, he had to teach himself the workings of his new gauntlet and blade. It wasn't too difficult, what with the boy's penchant for cutting things apart. His mother and father demanded their six-year-old boy join the ranks of the clan's warriors, and so he obliged, albeit begrudgingly.
He was accepted with little trouble, but it wasn't as if the clan elder was going to be sending Sen on any missions, the kid was still way too young for such things. Instead, he was forced to learn their ways under the wing of a tutor who thought it would be a good idea if she hit the boy every so often--it wasn't. One night about a year into his tutoring, Sen's parents entered his room only to find their son standing over the dead body of his tutor, but something was missing. She was headless! When they looked closely, the body was at Sen's feet and the head was held in his hands with an expression of terror still on her face.
It wasn't long after this event that Sen was banished from the clan, being now no more than seven. He told himself he didn't care as he left, that he had no attachment to his parents, but he did love them. They pushed him away for protecting himself, trying to do what they had told him was always right. Those hypocrites, those liars--the clan had betrayed him, but he had no choice except to leave. So for seventeen long years, Sen survived, killing and doing whatever he had to, doing whatever he wanted.
Life was good.
Additional note: Sen gets by mainly on bounty hunting, and he takes it very seriously. He excels at most of the skills required to be a successful bounty hunter, and he can even tell while tracking the time someone passed through an area and the condition they were in when they made their tracks.
Update: Faust caused Sen to kill his tutor through psychological influence. It was his was of molding Sen into the type of person he wanted him to be, and it also had the bonus of forcing him out into the world.