1. Reply by: Drifter

2009-03-31, 10:27 PM

I've never really considered making a topic like this in the past, but I figured why not. Might even get some helpful commentary as a plus.

First, a profile for a character I've been toying around with for Rosetta, a clan attempting to be made in the clans section. I'm not sure I'm finished with it, as I've been editing things here and there as I get new ideas.

Name: Gregory Marshul [Pronounced Marshool]

Age: 24

Race: Ascended being

Title: Wadjet

http://en.wikipedia.org/wiki/Wadjet#Protec...d_other_deities

Appearance: Gregory is a tall man with a lanky physique, so much so that he might appear a bit awkward. He keeps this disguised well by wearing an oversized navy blue turtleneck sweater, faded blue jeans, teal gloves slipped beneath the sleeves of his sweater, and teal boots. He also wears a pair of entirely green sunglasses from time to time, even the lenses are tinted green. He is also of pale skin, his eyes a stunning sky blue and a head of blonde hair tied back in a ponytail with a torn strand of gray cloth. Despite having enough hair to keep in a ponytail, he makes sure that he shaves when he needs to, so his face is usually clear of any stubble.

Beneath the collar of his turtleneck, there exists an abstract tattoo done entirely in black ink of a snake winding around his neck with fangs at his Adam's Apple.

Biography: When the land of New Jericho was bathed in a light of radiation, Gregory's family chose to flee the city. Gregory was still very young then, but many years later he decided to return to New Jericho against their wishes along with his little brother. While he is aware the rest of the family is waiting with heavy hearts for him on the outskirts of what remains of New Jericho, it doesn't entice him away from the other "heretics." In fact, he doesn't really mention his family at all.

If he hadn't joined with Rosetta, he probably would have died at the hands of Liberi Deus, also known as the Cult of Babel to the "heretics." Gregory would far prefer to die than to ever join a cause that condones the eating and killing of innocent people, probably in that order too. Now he doesn't enjoy going solo very often, and will pair up if at all possible, but he goes where he's needed most.

He was first found by Rosetta trying and failing to fend off cultists with spiked mace he had snatched from one of them, the battered body of his brother laying in a heap nearby on the ground in a pool of his own blood. When it seemed as if Gregory was going to lose the battle, the Ascension overtook him as his tattoo of a snake began to glow forest green. Once the cultists were dead, Gregory laughing maniacally and taunting them all the while in his new form, the members of Rosetta that came across him managed to subdue him. It wasn't long after that he sealed the form's mouth shut by sewing a zipper into the flesh and pulling it tightly closed.

Unlike what one would think a man suppressed by a cult would be like, specifically a cult that stole the life of his brother, Gregory will often serve as a crutch keeping the mood up. With his light-hearted nature in conversation, others tend to find him pretty friendly. He listens before speaking, respects others as much as they're due, and will even be a mediator in arguments if necessary.

While he may appear like the friendliest and least threatening man ever seen, his true nature exposes itself in battle, particularly when his companions are somehow involved. He'll defend them without a doubt, but his dedication to the cause is nothing short of terrifying. Gregory wouldn't pause to think before pounding an attacker's face in with his mace, regardless of the circumstances. If there's a cause he's supposed to be fighting for, he'll fight for it without question, blindly even. When Gregory has been made to trust someone, he will do whatever they tell him to, even if it could be considered wrong or evil. This is both a quality and a curse, as if someone gets Gregory to trust them with lies and deceit, he will still follow their every command.

Ascension Form: In his Ascension Form, Gregory's tattoo glows a dark, forest green as the radiation from the light spreads throughout his body. Not long after, he transforms into a creature of reptilian nature. While he still stands on two feet, they are now clawed appendages the same color of green that resemble the feet of a velociraptor, but instead they seem to be made of bone, smooth and just one piece instead of several. His right hand is formed from the same, except it's a velociraptor claw instead of a foot.

His clothes change appearance as well as the turtleneck disappears in exchange for a flap of blue, solid skin that surrounds his neck like a mane, much like the frill-necked lizard. This appears to be for nothing more than decoration. The rest of his body seems covered in thick scales of varying color between green and blue, most of the blue scales on his upper torso and head.

Gregory's eyes are completely gone in this form, now only scales that extend from his back on over his head that fill the empty space. The only part of Gregory's body not covered in scales, aside from the frill on his neck, is the area around his mouth. In his mouth are two rows of teeth each on both his upper and lower jaws, spaced in irregular intervals so that the rows form a zigzag with each other, perfect for tearing flesh and shredding meat. Luckily, he has this mouth sealed shut with a zipper, stopping him from being able to succumb to his urges.

There is an incredibly small space at the side of his mouth that the zipper doesn't cover, and out of this miniscule hole dangles a long, bright red lizard tongue with the typical reptilian split at the tip. It's so long that it reaches down to his feet and still manages to lay flat against the ground. Gregory has an unnatural control over the tongue, able to have it hover in the air as if unaffected by gravity. Typically, when he isn't controlling it, it moves much like a long rope, swaying back and forth with his own movements.

Another peculiar "perk" of this form is that Gregory doesn't seem to have a spine. He can keep his body straight and upright through force of will, but he can also contort around in odd angles, even able to swing himself around in circles.

As mentioned earlier Gregory's right hand is a claw, but his left hand has been replaced with a chain with a spiked, metal ball attached to the other end of the chain. While he can't alter the length of the chain, it swings out at an average distance and is great for smashing things.

While in this form, his personality seems to undergo a huge overhaul. He's rude, threatening, and acts as though he deserves the utmost respect. It is also not uncommon for him to use his long tongue to hiss like a reptile in conversation. The grudge held concerning the death of his brother comes out in this form, and it seems to blame all enemies for it regardless of their involvement with the Cult of Babel.

ESP/Psychic Ability: Remote viewing - Gregory has the ability to gather information from a distance as well as see what would normally be unseen to him. This basically means that he can focus his psychic energy to see through objects and across great distances.

Weapons: Pretty much the only weapon that Gregory wields is an old, spiked mace in his left hand. He is quite different from the rest of Rosetta as well as some other groups in this aspect, as most everyone else uses firearms. It puts him at a disadvantage, but he doesn't seem to mind. The mace he has used to belong to a cultist of Babel, and it's the very weapon that was used to kill his brother.

The only type of firearm that he has any skill with is sniper rifles. Coupled with his trained psychic ability "Remote viewing," Gregory can become the perfect sniper, even able to see through walls to find his opponents. Of course, he can only hold this ability for set spurts of time, and it drains his energy.

Rifle currently owned: Hunting rifle - Gregory grabbed this rifle from one of Rosetta's stockpiles. He has no clue what type of rifle it is, all he knows is it's rather old. It has a wood finish, no scope, a cartridge capable of holding only five rounds, and it tends to jam whenever Gregory needs it most.

Looks sort of like this (http://upload.wikimedia.org/wikipedia/commons/4/45/Garand.jpg)

Combat Style: Gregory makes use of a mix of beating things down with his mace and breaking their guards with throws, punches, and kicks. He tries to keep the pressure on in most fights. As his only skill with ranged combat deals with sniper rifles, he typically needs to have put quite a bit of distance between himself and his opponent to use it to the best of his ability.

Personal Interests: While it's a little strange, Gregory loves to care for reptiles. Snakes, lizards, turtles, doesn't matter. In his spare time, he loves playing card games. If there are others to play with him, all the better, if not--well there's always solitaire.

His protection of small creatures ties in directly to his desire to defend those that are virtually helpless. His reptilian nature when transformed focuses this interest mainly on other reptiles. They are creatures that make no fuss unless they are in danger, plus they care for those of their own kind.

Gregory's love of playing cards however has little basis in deeper meaning. He loved it in his childhood, he loves it now.

Update: His ancestors are originally from the cold climate of Vithra, which explains his rather peculiar appearance for someone living in the arid lands of Maavi.


============


Second, this is one of the characters I created for the old clan Seikazoku. I'm quite comfortable with how she turned out, though I haven't really considered where I want to take her story. With the new renovations going on with the Clan Worlds section, maybe I'll get some ideas.

Alias - Allufa Alyssa Bell (Last name due to her father being an inn-keeper)

Position - Very low-ranked angel

Personal Data - Allufa, a low-ranking angel under the employ of his holiness, can be described as nothing less than a ditzy girl who blends in with the background. While she tries her best to complete her work, she usually fails at even the simplest of tasks. The few chores she manages to excel in revolve around messenger duties for me, but she has another redeeming quality--her beauty. Her curious chocolate eyes the same color as her hair are so captivating that I once found it hard to pass on any of her jobs. The way she--well, it might just be more beneficial to provide an image of her:

user posted image


Yes, Allufa's little brother came to our beautiful kingdom not long after she did herself; it's a bit sad really. I do not know his name, but I hear that he's the most devilish thing you've ever laid eyes on--pardon the expression. They're near inseparable, and I often need to send another angel when I require her presence just to tear her away from the pint-sized rascal.

While she exudes nothing more than the strength of a helpless girl, I can't help but get the feeling there's more to her than she lets on. Ever since she arrived at the all-too-young age of fourteen, I've made it my duty to keep an eye on her progress personally.

As all angels are given weapons on the chance that they might be forced to do battle against the hordes of evil, Allufa's case was no different. I am present at all of these typically boring ceremonies, but in this instance I was surprised at the choice she had made. While bowing to the Seraphim, the highest class before God in our angelic society, she carried with ease a hammer almost twice her size all in her tiny, delicate hands; this was further indication that there was a fire deep within this normal girl.

In my utmost carelessness, one day I offered Allufa the kind privilege of a day off from the duties of an angel, which she was more than happy to take me up on. It was my mistake to assume that she would fritter away the time she'd been given to spend time on her younger sibling; instead, she took this chance to pay a visit to the Powers. The Powers are the angels of the Second Sphere in charge of the history of everything that has ever been.

It matters little how she succeeded in getting them to tell her about a very important piece of information, all I care about now is that she's disappeared because of it. In their infinite wisdom, the Powers decided to spin a tale to her about the more dangerous of the Greek gods and goddesses. Allufa took an excitable amount of interest with a particular god and his apprentice, God of Death Thanatos and the young Drifter. She was told how this Drifter, under the protection of Thanatos, came to wiggle his way through the ranks of an earthly clan known as Seikazoku. Now I know very little of these people, but when I finally heard that Allufa had gone missing as a result I decided to look into the matter.

Apparently the clumsy angel has gone in search of the apprentice, though her intentions are still unknown. I shall watch from the shadows until her motives are made clear.

Weapon of choice - A two-sided hammer twice her size painted entirely in a very regal blue. Despite its weight, Allufa seems able to carry the object with little effort.

Back-up weapon - As we are all directed, no angel is allowed to be in service unless they pick up their secondary weapon as well. While most often deemed less important than the primary, these weapons generally have uses beyond mere fighting. From the cell-phone all angels carry, we can produce a specific weapon picked from random. In Allufa's case, a button on her phone transforms the device into a lengthy, silver spear. Her spear can be used in fighting as well as to help her work into areas that would otherwise be inaccessible. It also has the pleasant affect of enhancing her magical abilities, as when in use it most often means she is in danger and without her sizeable hammer.

Abilities - While I am not aware of the particulars, it seems the rather clumsy Allufa is capable of casting spells from all around the magical spectrum. Aside from the usual healing incantations, apparently she also has spells that can alter the perceptions of her enemies. It is not within my grasp to understand just how far this magic goes, but at its simplest it is able to conceal her presence in whatever manner she deems most important. Allufa also seems to have a very limited grasp of the elementals, as I have previously witnessed her conjuring up small flames to light the various torches around the kingdom.

Other belongings - To my knowledge the only other object to be within her possession is the standard-issue cell-phone given to all angels upon their induction into our ranks. While it is able to transport angels from the kingdom to other worlds, this device can also be used to pull up information about all beings located in our database. It has other minute uses as well, the most notable of them being a shield that protects an angel when their strength is at its lowest. While an angel cannot activate this feature on their own, the device seems to sense the moment it is needed and proceeds to act of its own volition. The cell-phone also has a program that can help it serve as both an electronic and simple lockpick. A list of its various uses shall be located just below:

Features:
Normal cell-phone
Transforms to secondary weapon
Access to angel database
Transport between the kingdom and various planets
Shield
Electronic and simple lockpick
EMP Device (can shut down other electronic devices for a short distance, deactivates cell-phone for a time)
Provides access to areas reserved only for angels (must be touched to surface to activate)
Voice-changer that can mimic the voice of any being outside of the kingdom (To avoid pranks)
Can be used to track individuals when a beacon has been placed on them
Can immediately hone in on targets that the First and Second Sphere angels have specified
Keeps track of all missions given to a particular angel
Emergency feature that calls out a powerful angel (In Allufa's case, it's me, though she is not aware) or another deadly summon
Wallpaper of kittens in a cardboard box

Seirei - Zadkiel (Chief of the Dominions/Dominations, the Second Sphere's highest class)

It is my duty to divvy out tasks to the angels of lower ranking within the Third Sphere. I report only to the angels of the First Sphere, and, of course, God himself.

Seirei Appearance - I'm usually found wearing a long, flowing violet robe; the silk garment might seem a bit flashy, but it provides for me the comfort of free movement. My coal-black hair must always be short so that my azure eyes are not clouded from seeing the troubles of the world, though they're usually much more concerned with watching that Allufa does not work herself into too much trouble.

Seirei Uses - While I might seem like nothing more than a guardian watching over his charge, I have the ability to provide Allufa with resources she might need to accomplish whatever it is she is after. Besides being able to mend any damages that might come to the tools she carries, I am also able to both allow her to unlock the true power of her hammer and come down to fight on the field of battle myself. In such a case, I fight solely using a curved dagger with a handle of pure gold to cut a path through my enemies. My main use is to protect the angel in danger until they themselves are able to continue the fight; however, I can only be called down once so often in this manner unless there are very special circumstances directing me to stay longer.


============


For the last profile I'll put in this post, I'll add something from another website. This character was intended almost entirely for battles, which is a type of character I usually try to avoid. I've never been a big fan of creating a character whose sole purpose is for fighting battles and having no story. I suppose I could squeeze a story out of this next one if I wanted to, but--eh.

Name: Sen Almest

Appearance:
user posted image


Weapon: Faust (A living gauntlet and blade)

Weapon Profile: Faust, Sen's lifelong companion, is a terribly violent spirit that has been sealed in the form of a gauntlet that has melded itself to Sen's hand. The spirit known as Faust also exists partially in a blade that Sen was given, both objects thrust upon the boy from birth by his parents. Faust is Sen's guardian spirit, just as the rest of his master's clan received, but he turned out quite different than the rest of them.

Unlike the other spirits Faust can only be awakened when Sen wields the blade in the hand with the gauntlet, otherwise the eye on it remains closed. Once it opens, Faust is able to speak as the blade splits in half length-wise to form his mouth, and he has two rows of vicious teeth, making him seem quite menacing. It appears to be something that the spirit does merely for show, as he can just as easily speak by creating resonations in the blade.

In contrast to Sen's collected nature, though they both share their love for causing pain, Faust acts as a mindless psychopath. He screams for blood, has no patience, and isn't afraid to speak the most gruesome things to opponents and friends alike. Even Sen, the spirit's master, is unable to keep his insanity in check, not that the man seems to mind much.

The eye on the gauntlet seems to look frantically back and forth in the socket when it's open, which brings to question just what Faust might be looking for. It only stops its endless search when smothered in blood, when it focuses solely on the source of the delicious crimson. Only once the person is defeated or the blood is dried does the eye continue its panic again. Faust is able to complete powerful moves when he is covered in blood.

Unknown to most who are aware of Faust, he is able to speak telepathically to Sen even when the man isn't holding the blade counterpart.

Faust seems to have no wishes of ever letting go of Sen's hand, but it would be safe to say that a better offer of destruction might tickle his fancy. Otherwise, he is as loyal to Sen as the day is long.

Age: 24

Clan: None (Yet)

Personality: Sen isn't someone most can stand long enough to befriend, and it's not as if he would want them to. He would much rather see someone cut to pieces by his hand then have a close following of pals. Anything that gets him enjoyment, such as stealing or murdering, Sen will side with. As such, loyalty isn't his strong suit. Luckily for most people, he gets bored all too easily, and so it's one of the few things that keep him from trying to chop up entire cities or stealing from the helpless masses.

Unfortunately, Sen isn't going to be winning any contests of intelligence, but he knows enough to get by and pass for average. His only talents seem to be comprised of swinging his blade and persuading others to tell him what he wants to know. Occasionally he takes joy from pretending to be a "goody little two-shoes", particularly when it means there's something in it for him.

Getting down to the bare bones of it, Sen's a heartless man. Appealing to his better nature will never work. He doesn't even have one in the first place. A family could be murdered right in front of him, a young child the only survivor, and Sen would make no offers to help. People are annoying and of no use to him, so why should he put his neck on the line? It would have to be their fault for not being able to defend themselves. Even people who share his mindset aren't going to be getting all chummy with Sen.

In conversation, he's typically rude or otherwise unsympathetic, and he tends to grind his teeth on a regular basis. Others usually don't know what to think of his attitude, not even Faust, though the gauntlet is typically more concerned with killing than trying to understand his master. Sen even goes so far as to insult Faust if the mood hits him, to which the gauntlet usually reacts with empty, insane threats. While they don't know him, Sen loves to judge others based on whatever he feels like focusing on, which he usually uses to either annoy them or write them off.

History: Sen was born in a clan in the deep, convoluted caves of a dangerous canyon. They were a clan notorious for brandishing weapons or jewelry containing spirits of the travelers, bandits, or researchers that happened to come across their "hive," so to speak. If no one came, they'd just venture out past the canyon to a nearby village and steal its inhabitants away during the night.

On his birth, Sen was paired up with Faust, a rather strange spirit of a serial killer that was on the run from those who wished him dead. As each spirit was different, and Faust was certainly different than most, he had to teach himself the workings of his new gauntlet and blade. It wasn't too difficult, what with the boy's penchant for cutting things apart. His mother and father demanded their six-year-old boy join the ranks of the clan's warriors, and so he obliged, albeit begrudgingly.

He was accepted with little trouble, but it wasn't as if the clan elder was going to be sending Sen on any missions, the kid was still way too young for such things. Instead, he was forced to learn their ways under the wing of a tutor who thought it would be a good idea if she hit the boy every so often--it wasn't. One night about a year into his tutoring, Sen's parents entered his room only to find their son standing over the dead body of his tutor, but something was missing. She was headless! When they looked closely, the body was at Sen's feet and the head was held in his hands with an expression of terror still on her face.

It wasn't long after this event that Sen was banished from the clan, being now no more than seven. He told himself he didn't care as he left, that he had no attachment to his parents, but he did love them. They pushed him away for protecting himself, trying to do what they had told him was always right. Those hypocrites, those liars--the clan had betrayed him, but he had no choice except to leave. So for seventeen long years, Sen survived, killing and doing whatever he had to, doing whatever he wanted.

Life was good.

Additional note: Sen gets by mainly on bounty hunting, and he takes it very seriously. He excels at most of the skills required to be a successful bounty hunter, and he can even tell while tracking the time someone passed through an area and the condition they were in when they made their tracks.

Update: Faust caused Sen to kill his tutor through psychological influence. It was his was of molding Sen into the type of person he wanted him to be, and it also had the bonus of forcing him out into the world.

2. Reply by: Noise + King

2009-04-07, 03:05 PM

Seems that when Sk updated the site, all of the punctuation marks got screwed up in the RP section. You might want to fix that. I also noticed that Gregory has issues with long range combat. Wouldn't the sniper rifle help remedy said weakness? Just a thought.

All in all, I like your Rosetta profile. Remember to feel free to edit it as you please. As for the other characters, I know you had plans to use Allufa again but do you have any plans for Sen?

3. Reply by: Drifter

2009-04-07, 04:24 PM

Quoted(ref) Noise + King (on 7 April, 2009, 04:05 PM PDT)

Seems that when Sk updated the site, all of the punctuation marks got screwed up in the RP section. You might want to fix that. I also noticed that Gregory has issues with long range combat. Wouldn't the sniper rifle help remedy said weakness? Just a thought.

All in all, I like your Rosetta profile. Remember to feel free to edit it as you please. As for the other characters, I know you had plans to use Allufa again but do you have any plans for Sen?


Thanks for the heads-up, if you hadn't posted I probably wouldn't have checked and saw that my post was all messed up.

I did decide to edit Gregory's Combat Style section of his profile after you reminded me about the sniper rifle thing. His profile should be finished now, or at least incredibly close. I probably won't change anything unless I get some amazing revelation.

As for Sen, I'm not sure if I'm going to use him here on KAF or not. I originally created him for a forum called AnimeRedux, but he received very little use there. It wouldn't be hard to slip him in, though his main use would be for fighting. Although, I'd like to think I would be able to make any character, no matter how battle-heavy their profile is, for plot purposes.

4. Reply by: Drifter

2009-05-07, 12:43 PM

Here's a profile for a character I made awhile back. He was going to be part of a group that never fully took off, but I might be able to adapt him to the new clan world and make him work.

As it was a One Piece group, the character had crew members that traveled with him. They are all located below.

Avis Shrimp, Colin, Natasha, and Harry

Name: Avis Shrimp

secks: Male

Age: 18

Weapon: A metal pole that appears like a normal staff. Has blades hidden at the upper area of the pole that Avis can activate by pushing a button at the lower part of the pole.

Fighting style: Seems to get through fights by luck. He tries to avoid letting the opponent get too far away, putting the heat on as best he can with both his strange luck and skills with the fruit and the blade pole. He will hold back to assess the situation if his incessant pounding only serves to work against him, capable of working out plans with the environment which his “luck” seems to indicate.

Personality: Avis is the weak looking guy that is really strong. He’ll seem nice and almost pacifist in nature until he’s confronted in battle, where he turns cruel while also retaining his friendly seeming nature. He can also be cruel outside of battle, but not many get to see it. While one would think he’d have difficulty holding a conversation, he seems to make his way through them fine by allowing his peaceful side to come out more strongly.

Devil Fruit (Zoan): Gesshi (rodent) Gesshi no Mi Model: Lapahn

Trademark laugh: Hu hu hu hu hu

Appearance: Red hair he keeps short
Wears a blue baseball cap
Blue eyes (seems blind in right eye) – Birth defect
Red and black striped long sleeve shirt
Red cargo pants
Tan sandals
Tattoo of a rabbit (cute and small) on his right cheek – Symbol of his transformation
Short
Looks to be a very young teenager
Skinny, almost seems fragile
Pale skin

Strange evil quirk: Loves the taste of blood. If he gets a taste of it, his nature becomes even more depraved and crazy than before. Has a habit of killing innocents he finds and using their blood to satisfy his hunger. He goes through the typical drug withdrawals if he isn’t able to satiate his hunger for a long enough period of time (headaches, dizziness, puking, etc.). If there is a fight going on around him that he may not be directly involved in, his hunger for blood is enhanced, and he’ll be more on edge and possibly say things not typical of his peaceful façade.

Bounty: 220 million belli dead or alive, 250 million belli with crew alive

Background story: It was in his early childhood that the groundwork was laid for Avis’ future. The beautiful port town that was his home was ransacked by a band of vicious pirates when he was only five. As he loved his mother and father, it was heartbreaking when a particularly cruel pirate broke into his home and proceeded to slaughter the both of them with a machete.

After spotting the young, impressionable Avis, the pirate came up with a cruel plan. The man, being of an incredibly wicked sort, called the boy over and told him that if he didn’t drink the blood of his parents, he would slice off the boy’s head like it was nothing at all. Already frightened by seeing his parents on the ground motionless, Avis scurried over and fearfully started slurping up the blood that was still trickling out of his parent’s wounds.

Enjoying the scene he caused a bit too much, the pirate let his guard down as he burst into a cruel laughter. Being controlled by both his fear and rage, Avis leapt towards the pirate and shoved the man off-balance. As he stumbled backwards, the pirate slipped and landed with his own machete planted firmly in his gut, just high enough to catch his left lung. After a few agonizing moments of sputtering for air with his lung filling with blood, the pirate finally died.

Avis, not quite sure what to make of the situation and not of sound mind, started crying freely as he crouched down on his knees next to the pirate and started drinking the man’s blood. A bunch of men from the Navy that had just arrived to save those who remained in the town found Avis in this position, deciding it was best to take the child with them to see if they could help him.

After many years of slipping deeper and deeper into madness, as well as showing himself to have special talents, Avis was offered the chance to join the ranks Shichibukai. It was shortly after joining Shichibukai, when he had only a sailboat and a sword to his name, that he came across the Zoan fruit that would change his life in yet another way.

Over the years Avis has adjusted his gear to fit the way he likes to fight, and he’s even gathered a few “friends” along the way. Sadly, there doesn’t seem to be much other than insanity left in the poor man’s mind.

Boat: Sailboat with a red shrimp on the blue flag

These are his henchmen that travel with him, though they often fear him. They all have no family left:

Fuse (Colin) (Demolitions/Loudmouth/Lazy): If Avis needs to make a flashy entrance or needs materials, Fuse will gladly oblige him with his expertise with explosives.
The downside to this is that, when not blowing something up or in the process of doing so, he is incredibly lazy.
If there’s any sort of job to do other than explosives, Fuse will be more than happy to lie back and take a nap.
Wears the regular pirate garments. Blue bandanna (with a red shrimp image on it), no shirt, blue slacks.
Has a gold ring in his nose that reminds people of a bull.
Doesn’t particularly use manners in conversation, treating those around him often in a rude manner.
Strangely, he and Avis get along swimmingly, playing cards together or doing whatever is necessary to pass the time.
Even more unique, Avis seems to share Fuse’s fascination with big explosions.
Doesn’t care much at all for Shadow beyond the fact that she’s female, and he cares even less for Bookworm, often insulting him whenever the opportunity presents itself.
Uses his fists to fight if no explosives are at hand to protect himself with.
Is an old friend of Avis who let his joy for destruction lead him to destroy his hometown, when he was caught for his crimes he was directed to Avis’ crew.
He is the second member to join Avis’ crew.

Shaved head, though his hair is brown
Orange color eyes
Muscular
Tan
Pretty tall

21 (Age)

Shadow (Natasha) (Recon/Sniper/Tough girl): The only girl of the group, though not necessarily a girly girl.
She’s perfect at getting to hard to reach places with the utmost secrecy.
As she isn’t easily found or caught, the only thing she carries on her is a high-quality sniper rifle with an incredibly long zoom and ammo specific to the gun.
She’s takes great care of her weapon, allowing her even more ease to use her skills with long-range weaponry.
While she can get into secret areas to get information, she has to rely on Bookworm for any real code-breaking for computers and such.
If the group comes under trouble, she always knows where the best escape paths are.
Shadow is great for surveying an area from a high up position and relaying it to the rest of the team and also keeping track of where any member of the group is at a given time.
Always wears a dark black, short sleeve shirt that goes all the way down to her knees as well as a blue skirt that barely pokes out beneath it.
On both wrists are blue cloth bands carrying the image of a shrimp pressed in both in red.
She wears a pair of comfortable black boots.
If treated like she’s inferior for being a girl, she will often use threats or insults to change their mind.
Doesn’t really care either way about Avis, though she both greatly fears and respects him.
She gets along with Bookworm in the sense that they can hold a conversation, but she typically conflicts entirely with Fuse.
Acts just like one of the guys when she isn’t trying to get something she wants, which is when she’ll resort to acting girly and flirty.
Is, unfortunately, completely defenseless if unable to use her gun.
Calls people names based on a certain physical feature (Except Avis), for example Baldy for Fuse and Four-eyes for Bookworm.
Used to make a living as a professional assassin before she took on a job too big for her to handle against the Navy, Avis saved her from being executed by having her promptly added to his team.
She is the newest member of the crew.

Smooth black hair up in pigtails
Green color eyes
Skinny
Long legs
Average height
Dark skin, basically African

(Age) 20

Bookworm (Harry) (Smart guy/Negotiator/Pacifist/Second Mate): Often found reading some book or other.
Finds Avis sources of blood if he himself is unable to.
Wears a pair of glasses without rims.
Dresses in your typical, black business attire with a blue tie with the image of a red shrimp visible at the top.
Detests his job, and also greatly despises having to talk with both Fuse and Avis, but he loves being able to work out plans at his leisure.
Does most of the dirty work except for fighting.
Often travels into towns to purchase anything the crew might need.
Talks with a distinguished air about him.
Works foremost to protect himself before anyone else in a dangerous situation.
Gets along alright with Shadow, though Bookworm still talks down to her off and on, commenting sometimes on her being a girl.
Refers to everyone by their real first names instead of their preferred codenames, typically to the rest of the crew’s annoyance.
Used to be quite successful at counterfeiting Belli before a leak revealed his dirty deeds to the authorities, Avis was quick to employ Harry.
Harry was the first member added to Avis’ crew.

Gray hair tied back in a ponytail
Blue-gray color eyes
Weak build
Average height
Pale skinned

(Age) 28

5. Reply by: Drifter

2009-07-12, 07:36 PM

This following character is the one I first entered the Clans with. He's got my username since that seemed be a common theme with characters when I first joined, but I gave him a unique last name to make it seem at first glance less like a dirty Gary Stu character (ultimately futile).

Other than my username, the character took very little else from me. At least I hope it didn't. You can be the judge, I guess.

Drifter Elysium

Last name given to him by Thanatos. Its meaning is as follows: "In Greek mythology, Elysium was a section of the Underworld (the spelling Elysium is a Latinization of the Greek word Elysion). The Elysian fields, or sometimes Elysian plains, were the final resting place of the souls of the heroic and the virtuous. It is associated with the Christian Heaven."

Real last name inherited from his parents: Aischylos (It means the following: Original Greek form of Latin Aeschylus, meaning "shame.")

What he looks like: Cloaked
Uncloaked

As evidence of his rank as Shonshi of Chouhouin, Drifter wears a black, circular Kishou (Medal/Badge/Insignia, in this case a round band. Think a large, thick rubber band, except made of cloth and not so small) that hangs loosely around his neck. If he is in a bind and can?t afford the dangling Kishou to give him trouble, he will sometimes shift the band to fit around his waist. It appears to be just a useless fashion statement.

Notes for me: Scars on his chest from the magical fires his body can create. There is another, smaller scar along his neck that was given to him by the necromancer Azraeleas Isdus.

Formal Title: Chouhouin Shonshi

Age: 16

Clan of choice: Seikazoku

Seirei: Thanatos

In Greek mythology, Thanatos (???????, "death") was the personification of death (Roman equivalent: Mors), and a minor figure in Greek mythology. Thanatos was a son of Nyx (Night) and Erebus and twin of Hypnos (Sleep). In early mythological accounts, Thanatos was seen as a very powerful figure armed with a sword, with a shaggy beard and a fierce face. His coming was marked with pain and grief. In later eras, as the transition from life to death in Elysium became a more attractive option, Thanatos was seen as a beautiful young man. Many Roman sarcophagi show him as a winged boy, much like Cupid.

According to the mythology, Thanatos could sometimes be outsmarted. In fact, Sisyphus did so twice. When it was time for Sisyphus to die, he succeeded in chaining Thanatos up with his own shackles. While Thanatos was chained, no mortals could die, but eventually Ares released Thanatos and handed Sisyphus over to him, but Sisyphus tricked Thanatos again by convincing Zeus to allow him to return to his wife.

Thanatos is sometimes depicted as a young man carrying a butterfly, wreath or inverted torch in his hands. He sometimes has two wings and a sword attached to his belt.

Thanatos? Personality: Thanatos is a morbid individual, though he does portray a handful of human qualities. He is not above lures of the flesh, and can even think of others if the right mood hits him. His favorite thing to do is watch heated fights where lives are on the line. He despises those who disobey him, thus why he punishes Drifter when he expresses defiance or cowardice. The sight of death no longer affects him; in fact, it?s an almost pleasant notion to him.

Personality: Due to his line of work (reaping), he usually keeps person information locked away from those around him. While not proud of it, he also has an annoying tendency to talk to himself as if someone else was listening. Other than that, he enjoys talking with people, and rarely talks down to anyone. Drifter also enjoys making jokes often, even when the occasion doesn't call for humor. He is easy to approach and probably won't be considered much of a threat by those he meets. Drifter can also be incredibly immature when he wants to be, though he greatly dislikes being called anything related to the word ?kid?. He also dislikes being used.

Short history: Born a child to a cruel family in a nameless, rundown village, Drifter was named in the hopes that such a strange name might give him some sort of special gifts. Unfortunately he quickly found that his last name did not disappoint, as he shamed his family by being a pathetic coward who would even run from a harmless bee. They beat him often and so he entered childhood with a rather awkward mentality, his sense of humor is a perfect example.

When he turned five, he began contemplating a way to make his parents proud. His mother was rather fond of beautiful flowers--it would be his first plan. While out in the forest, a place known to most for its demonic creatures and many pitfalls, nearby his village, he came across a field of flowers. A white wolf soon sensed this new prey and made sure to feast while it still had the chance. It turns out that this wolf was given magical powers by a god named Thanatos, the god known for reaping souls.

Thanatos rescues the poor boy, but not before the child is torn to shreds by the demon wolf. Using his powers, Thanatos "revives" Drifter into an image of what the boy once was, all of his limbs reattached in the correct places. From that moment on he took Drifter as his apprentice, giving him a new last name once the boy's training was complete.

Drifter found nothing wrong with the fact that his master disappeared after a certain time, only speaking to the young apprentice through telepathy. Being a mere "human", Drifter was unable to speak back in the same manner, instead he was forced to speak his thoughts aloud. Luckily Thanatos, being a god, is able to hear this speech without a problem. Unbeknownst to Drifter, Thanatos had been trapped by an unnamed source.

Drifter soon found himself involved with groups he now knows as clans. Being in the Gotei 13 allowed him to practice his reaping skills in an easier setting, preparing himself for the inevitable transfer to working solo. He soon found himself joined up with Seikazoku, a clan of like-minded beings who also used the powers of Gods to further their lives. From here he was able to come and go as he pleased, doing his job as the new "Grim Reaper".

One day, he decided to depart from Seikazoku in order to further his reaping duties. During his time away, he battled countless legends in time. Just two of these cases dealt with the Spartans at the pass of Thermopylae and the gangster Al Capone. He returns every once and awhile to Seikazoku when he absolutely needs to, and it seems his new goal is to reap the soul of a child named Vivian Pyresphere.

He has earned quite a bit of power in his travels, and he has somehow managed to open up a frightening speed in battle that had been previously locked to him.

Extra tidbits: Drifter is half-alive and half-dead. He is still able to feel pain and die, but he is not affected by the pangs of hunger and thirst. He is also immune to lures of the flesh. Drifter CAN eat to serve his desires to feel human, but it isn?t good for him to eat very much, as his digestive system is slower than normal in his half-dead half-alive state.

Drifter has two companions, a blue butterfly and a red butterfly. Each has its own set of moves, and neither of them can use a move that belongs to the other. The blue butterfly is affectionately named Hypni in honor of Thanatos? twin brother Hypnos. The red butterfly goes by the name of Apati, a reference to Thanatos? sister named Apate, which translates to ?Deception?. Ironically, both butterflies have a namesake belonging to an opposite gender of what they are. The bluish butterfly Hypni is often seen sitting atop Drifter?s shoulder, almost in a fond sort of way; on the other hand, the reddish butterfly Apati seems to avoid the reaper?s apprentice at all costs, preferring to land on others around him as if to make him jealous. These butterflies are protected by a god-like energy and cannot be destroyed. That does not mean, however, that they are completely impervious to the effects of enemy attacks; they can still be weakened to a fair degree and be forced to retreat.

After Drifter traveled away from Seikazoku to reap legendary people, both butterflies came away from the situation with their own ?trophies? of the excursion.

?Apati, the little firecracker of a butterfly that didn?t take kindly to orders, stood out more than ever with his crimson wings stained in dried, haphazard splotches of enemy blood. His flight pattern had to also be adjusted to keep him balanced in the air, as his right antennae had apparently been ripped out. This battle scar had been earned shortly after leaving Seikazoku when the poor creature had been unfortunate enough to get in-between a Spartan and his target. In any case, the loss didn?t seem to bother him any.?

?On the other hand, Hypni, the protective, azure insect of love, seemed to have come out of the whole experience outside Seikazoku with a deeper understanding of battle. She floated much closer to Drifter now than she had before their travels, indicating that perhaps she was overly concerned with her master?s wellbeing. On her wings, nicks and tears littered their edges, making her seem more like a colorful moth than a butterfly. This particular insect was used strictly to defend Drifter from harm, so it was understandable that she would appear this way.?

Thanatos can also order either of the butterflies around, though he often uses this merely for ?reconnaissance?.

Weapon: Kusari-gama (n.) The kusari-gama is a weapon similar to the kama, except it also includes a weighted chain attached behind the weapons? head or at the end of the shaft. Attacks could be made with the chain or blade, but commonly the chain was used to entangle and entrap the opponent, enabling the wielder to close in and attack with the kama. Image of weapon

Abilities Given: Thanatos gives the ability of short flight, as translucent wings appear on Drifter's back. It also allows him to sink into any shadows nearby, and reappear at will as long as it's from another shadow; he cannot step into any sunlight, or else he reappears immediately. A shadow of the blade of Thanatos appears in his left hand, but it still has the solid form of a regular sword. The tradeoff is that his robes begin to fill with an unbearable heat, and the longer he fights using the powers of Thanatos, the stronger the heat becomes.

Ability Notes:

(1) Darkness does not count as shadow.
(2) The heat inside Drifter?s robes is harmful to him and thus drains his energy, making some moves unavailable with time.
(3) ?Short flight? makes it more floating with height than true flight.

MOVE LIST
=======

<SUPPORT>

Name: Sunken Heart
Type: Support
Effect: A dark cloud emanates from the sleeves of Drifter?s robes, floating in any direction at his will. It enters through the pores and lungs of the target. This move can cover the opponent in a blanket of helplessness and fatigue, hopefully harming their ability to fight well.

Name: Black Plague
Type: Support
Effect: With a nearly invisible needle, the user inserts it into the skin of the target, the length of string attached to the user?s own body. This move sickens the target and leeches its energy, sending a good percentage of it to Drifter's own body, increasing his speed and strength for a short time.

Name: Wise time
Type: Support
Effect: Drifter changes into the elder form of Thanatos. His sword skills are incredibly honed, and the blade of Thanatos grows longer, increasing the range of his attacks. The butterflies that accompany him disappear, as the tale mentioning the adult Thanatos has no mention of such a creature. The Kusari-gama also disappears without a trace until Drifter turns back to normal. The activation of this ability causes other moves using the blade of Thanatos to extend and become stronger. Moves take less energy than usual in this form. Note: It can only be activated within two posts of invoking the powers of Thanatos; the post he gets the powers, and the post that follows.

Name: Turn back the Clock
Type: Support
Effect: Drifter, in contrast to the previous move, turns into the young version of Thanatos. The blade of Thanatos shrinks, taking the form of a dagger, but he gains the ability to fly higher than before, as his wings take a more visible form. This form of flying is actually that, flying. Even in this form, Drifter is denied the luxury of having his Kusari-gama. As the blade shrinks, this also has a negative effect on moves using it; air-based moves, however, get a nice boost. Moves take more energy than usual in this form. Note: It can only be activated within two posts of invoking the powers of Thanatos; the post he gets the powers, and the post that follows.

Name: Death's Touch
Type: Support
Effect: This is the second move for the Kusari-gama Drifter wields in his right hand. With close precision, he has the ability to lock his opponent in place by lodging the Kusari-gama in the shadow of said target. As long as the weapon is lodged within the shadow, the opponent will not be able to move for up to ten seconds. Of course, since shadows are fickle things, this move is fairly unreliable. If Drifter changes to forms, the weapon, along with this move, will lose its effect.

Name: Soul Refreshment
Type: Support
Effect: This move allows the user to absorb the energy of any nearby souls. It is a highly unethical move for Drifter to use, considering his purpose is to allow souls to pass on to Hades, but it does allow him to regain quite a bit of energy. This makes it possible for certain moves once unavailable to become available again. Drifter can only use it once per battle, considering he doesn?t have the luxury of choosing how many souls to absorb. It has a short absorb distance, however, so fallen clan-members are not likely to be absorbed unless they died within this distance.

Name: Numbing Bite (Enhanced)
Type: Support
Effect: The bluish butterfly named Hypni bites into whatever flesh that Drifter has exposed at the time, injecting a painkiller type substance into his bloodstream to cause any pain to subside for a short time, allowing him to move more freely. During their travels, Hypni has been able to perfect the move. The liquid sent into Drifter?s body can now numb pain as well as heal a certain amount of shallow wounds he may have accumulated.

<ATTACK>

Name: Impaling Oblivion
Type: Attack
Effect: A mysterious sword of shadows sinks deep into the ground from Drifter's left hand, as he usually holds the Kusari-gama in his right, and emerges from the ground from beneath the opponent. It has the ability to stretch four feet into the air and no more. With a special move activated, the blade emerges as a crystalline structure of sorts, spreading off in a thousand different directions in a distance of twenty feet before returning to a single blade in Drifter?s hand.

Name: Flurry of Blades (Can only be used with Elder Form)
Type: Attack
Effect: The blade of Thanatos extends to the longest it possibly can, and although a blade this size would normally crush Drifter under its weight, this move allows him to send lighting quick blows from up to twenty feet away. The blade immediately shrinks back down, after the move is finished, to the size it was when Drifter changed to the Elder form. Afterwards, he also reverts back to his regular form.

Name: Prickly Wreath (Can only be used with Younger Form)
Type: Attack
Effect: From high above Drifter sends down a barrage of needles from a wreath that appears in place of the now dagger-like Thanatos blade. These needles are drowned in a sickly poison, but they are not strong enough to kill an opponent unless all of the needles hit, which is a very unlikely circumstance. After this move, he falls to the ground, becoming Drifter's regular self once again.

Name: Close Embrace
Type: Attack
Effect: Using the chain attached to the bottom of the Kusari-gama, Drifter has to circle the opponent with it. After this is done, the power of Thanatos helps him crush the opponent with a single chain. Not a very easy move to pull off, unless the enemy is not paying very close attention.

Name: Bullet of Fate (Enhanced)
Type: Attack
Effect: The reddish butterfly Apati folds its wings up tight against its body, turning into a sharp object with needle-like qualities. It glows a crimson red in this form, symbolizing the color of fresh blood. While it is in this form, Drifter can create more butterflies that hold the same shape in whatever palm he has free at the time to use as projectiles against his enemies. It is able to tear through flesh and bone with its unique powers, although the butterfly can only hold this form for a very short time before growing tired and returning to its natural appearance. After Drifter left Seikazoku to battle legendary men and women, he learned how to guide the Bullet of Fate using his power over souls. In this manner, he can direct its path after being fired from his hand as well as set it up as a trap for an opponent.

Name: Burning Bite (Enhanced)
Type: Attack
Effect: The reddish butterfly Apati latches onto the target and sinks its fangs, quite odd for a butterfly, into any exposed flesh. It seems to prefer using the neck whenever possible for this move. After biting, the target will begin to feel a small stinging sensation at first, but this will soon grow into a nasty, acidic wound if the butterfly is not removed in short time. With its fangs lodged into the opponent, it is very hard to remove without surgery of some sort, amateur or otherwise. This is really more of an attack than a support move, as Drifter gains no upper hand other than the damage this deals to his opponent. After Drifter?s travels outside of Seikazoku, Apati is now much harder to shake off after he has bitten an opponent, and the bite also has a new side-effect of nausea and loss of balance for a short time.

Name: Soul Shot
Type: Attack
Effect: Using any souls of the dead that happen to be around Drifter?s current area, he can will them to attack his opponent in the form of an energy shot. As they are invisible, it is a very hard move to dodge, though it isn?t all that powerful.

<DEFENSE>

Name: Wall of Butterflies
Type: Defense
Effect: The blue butterfly Hypni that sits on his shoulder calls enough butterflies to form a shield around Drifter. It's strong enough to stand against a few minor blows, but the move leaves the area above and below him unprotected for a short amount of time. It lasts until he decides to move or it receives a mild amount of damage, which causes the butterflies to fly off in a flurry of directions, creating confusion for both Drifter and his enemies.

Name: Field of Butterflies
Type: Defense
Effect: An improvement of ?Wall of Butterflies? received during the time Drifter went away from Seikazoku, the blue butterfly Hypni can summon an innumerable amount of butterflies that look just like it to protect Drifter. Unlike ?Wall of Butterflies?, this move is able to span an area of twenty feet across and fifteen feet high, which can be used to confuse opponents and cloud their view.

Name: Licking Flames
Type: Defense
Effect: Opening his cloak, the flames fly out, as the name implies, to lick at the fresh air. These magical flames not only burn Drifter's own body, but they also have the ability to block a single physical attack, sending the opponent flailing back with burns. By letting the flames out in this manner it has a negative effect on his energy, causing some moves to possibly be unavailable. This move can only be used while the powers of Thanatos are invoked.

Name: Protecting Chains
Type: Defense
Effect: As mentioned in the tale of Thanatos, chains that kept mortals from dying bound him tightly. These chains, in an entirely different fashion, can be called upon to rise out of the ground swiftly to be used as a shield against any attacks. They are made of very strong material, though a powerful attack can blast them to pieces. If not destroyed, the chains will sink back beneath the ground after a few moments have passed.

<MIX>

Name: Hands of Death
Type: Attack/Support
Effect: A number of dark hands come from beneath Drifter's clothing and latch onto the opponent, and from there can be used to crush them or hold them in place. At a weaker level, a single hand can be used to pull Drifter in closer to the enemy.

6. Reply by: Drifter

2009-08-27, 02:41 AM

Update: Made some additions to my profiles for Gregory Marshul and Sen Almest, which can both be found in the first post of this topic.

7. Reply by: Drifter

2010-02-21, 07:03 PM

Here's a new profile for a character I'm planning to use in the clan world. He's still in Maavi (specifically Avalon) so I don't expect to see him out and around much yet. Criticism is always welcome.

Clan World Character: Unknown


Name: Unknown (he goes by whatever people call him)

Most Common Nickname (used most often in tales about him): Trash-heap

Backstory: When the radiation flowed through New Jericho of Maavi, it affected the environment just as much as it affected the people living in it, if not more so. All plant-life withered or mutated, animals were forced to adapt or move on, but in one area of New Jericho the radiation gave life to a strange being.

Hubcaps ripped off of cars, metal pipes floated from construction sites, and even small toys such as plastic trains or planes left the rooms of houses in a fifty foot radius. Each bit of material gathered at the center of a field where the radiation was rather strong, holding together as if they were magnetized or compelled to do so. The result of this occurrence was a bipedal, soulless creature made entirely of the scraps around it, and it tested its arms and legs before it moved off.

From then on, it wandered the streets of New Jericho, now known as Avalon, without any purpose but to wander. Eventually, stories were passed around about a metal monster without a soul, some horrific and some in awe, and each of them envisioned this thing differently.

Personality: This strange creature, which has no name, doesn't care about anything in particular. It wanders, but it has no reason for doing so. It has no purpose, but it doesn't care about finding one. Unknown (which is the name I will be using for the profile only) just moves around Avalon and takes care of whatever crosses its path however it has to.

It has no emotion as it has no soul. Unknown isn't even supposed to exist in the first place by normal means. If asked to perform a task, he seems to choose without any rhyme or reason whether he'll do it or not. He doesn't follow the rules of loyalty or favors, or the conventions of good and evil. Unknown does what it does when it does it just because it does it, no deeper meaning.

It has the capability of using names, but not in the way a human would expect. The names it remembers don't gather connotations like they do for regular people. If someone wrongs him, he doesn't remember them as having done so, and it certainly doesn't change how he handles them. People are objects to Unknown, much like it is, so the concept that the people it knows has thoughts which may lead to feelings of anger or hate is an impossibility. The same works for kindness.

It can speak, and will hold a conversation if it wants to, but its lack of feeling is usually pretty apparent. Comedy isn't a concept Unknown understands, at least not fully, as comedy requires the capacity to know what it feels like when something is funny. Can recall stories it has heard down to the smallest detail without fail.

As a note, Unknown may share some similarities to robots, but the two entities are entirely different. He doesn't act in a manner that is predictable, unlike robots, and he doesn't have to check his "data" with some sort of database to make sure what he's doing is the most efficient. Unknown can make mistakes, but he hardly sees them as mistakes. They are moments that have happened and passed with a result. Unknown would have to have feelings or robotic data for them to be bad results, which he most certainly does not.

Abilities: His body has the power, as a result of the radiation, to gather objects and scrap to keep his form consistent. Unknown can never become bigger or smaller, unless it's a very slight difference. This happens entirely without Unknown's say so.

It also gathers weapons, guns or otherwise, to attach to his body in places they would be most useful, also completely without his say so.

He can jump rather high, much higher than a human. He can also run much faster than a human.

Appearance: Unknown's appearance changes based upon what he's come across and what has fallen off, either in battle or otherwise. His older parts are understandably much more rusty and dirty as a result of long-term use. These parts range from anything between scrap metal to child toys just lying around.

He is always seven feet tall and in the relative shape of a human. Unknown tends to be wider than the average person. For reference, you can find a picture of a golem, and simply imagine it being comprised of scrap metal and other random objects.

Unknown still has the first eyes he received when the radiation created him. There are two lenses taken from the house of a photographer that are placed on his head in the same location they'd be on a human. They can be made to zoom in and out, and behind the lenses is an unnatural, blue glow. Strangely, he can still see without these eyes. Since his body gathers these without him knowing about it, the reason behind this is just as much a mystery as he is.

His current appearance is comprised of the following: camera lenses for eyes, head built from twisted metal from car doors (formed in the shape of a human head but a bit larger), shoulders are the mangled remains of a house siding, all joints are ball joints so he has a full range of motion, his arms are girders, and on his right forearm is a red toy train. The rest of his body, when left unspecified, is just random scrap metal.

Weapons: As specified before, his body picks up and changes weapons if necessary. It'll pick up guns and attach them to places that are advantageous; head, arms, or whatever. Once they run out of ammo, the guns automatically fall away from his body, and if a new gun is nearby, his body will gather it up. His body can also gather melee weapons if need be.

Special note: The more damage his body takes and parts fall off, the longer it takes for his body to piece itself back together. Completely obliterating his body, and by that I mean scattering all the parts, will take at least 24 hours to recover from. As of now, there is no way known to destroy it for good.