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> Magical Starsign
Frostburn
Posted: 2007-01-15, 09:47 PM


BEEEEEEEES!

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Group: Local Resident
Posts: 3,225
Joined: 20 September 2005

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So one day in Best Buy, I spot this little DS game just sitting on the shelves. Alone against the numerous Barbie: Horse Adventures no one wants except little girls and girly guys. Checking it over, I see it's an RPG, and seems like it could be fun. So into my cart it goes. I am not playing it as I write this, because my brother has snaked the DS and game with it. Again. So let's get this review on the road!

Boot it up, new game. What ho customization already? Well, some. You first choose either a male or female character. Each is "unique" in their own way, hippy guy or troll girl. After this you choose a name, and the characters will actually call you it! Le gasp! Next, you get to pick your starsign. Light or Dark. Light will grant healing spells quicker, Dark will give more destructive spells. Since I like my character to be able to not die, I chose light.

Okay, I'm a cutscene, with rather good graphics actually. The Will O Wisp Academy is shown, a school where mages go to study and improve their magic. After the ditzy teacher who is supposedly the most powerful mage in existence stops talking and leaves, after arriving late and staying for a total of a few minutes, I can see my character's classmates. When in sprite form, the main character actually looks okay. I also meet the other five members of my party, each with their own element and starsign. Fire, Earth, Wind, Water, Nature, Light. Oh, and some are a different race. Funny how I never learn what that race is called though. So I'm left with bunny-girl, robot, human, and salamander. Good God it's Animal Crossing meets Harry Potter.

After said cutscene, you are tossed into a tutorial on how to fight. It's necessary, so quit complaining. You learn about the system of battle, and how to use the stars to your advantage. You have a screen you can bring up that shows five different colored quadrants surrounding either a moon or sun, depending on time of day. In orbit around the center are five planets. Each representing a different element. When the planet that syncs with a particular color makes its way in, that element receives a boost in magic power. This usually doubles it.. Enemies can take advantage of this too though. Don't underestimate a Dark boss when it's night time, unless you like taking uber shadow spells to the face. Enjoy your dirt nap.

After the battle, you learn that the teacher needs to head off the planet to face down one of her old students, who has said he will destroy the universe. Normally, this would be no problem, but since this is an RPG, and she has just taught you how to fight, do you think you're sitting out? Yes you are.

Three months later ingame, you find that the bunny girl is missing. After a short search, you find six rockets hidden deep in the school. Bunny idiot is busy playing with the controls of one, and blasts off into space. The other five follow suit, each taking a different rocket. Problem though, these rockets have no guidance systems, no way to leave a planet once landed, and like to get smacked around by meteors. So it's no surprise that the main character crashes into the same planet as bunny doofus, Erd, the Earth Planet. And it all goes from there.

Story-wise, I'm not too impressed yet, but it's certainly interesting to see such a unique cast of characters. Whether it's Mokka the robot constantly using sarcasm, a thinly-veiled pop culture reference, or just general hijinks, it's enjoyable to watch. I still laugh at how I used earth magic to free a guy and his car from underneath a big rock, and he drives off screen. Then you hear the sounds of a crash, and ambulance sirens, with the robot saying, "That looked unpleasant." Not to mention one segment in the game where you go through a simulation of real-life bureaucracy. Go here, talk to this guy, he sends to another guy, he says it's not his jurisdiction so go to this guy, then another, then another, until you feel like just giving it all up and walking out the door. Oh yeah, and they're usually right next to each other. Then a kid who challenges me to a quiz says that if I lose I "will be the weakest sauce, and all the other thick and hearty sauces will forever laugh at me." Oh, and eventually you find the "Book of the Darned."

Graphics are nice, but not stellar. I don't pay attention much to graphics though, so meh. Story, battle system, humor, that's all I need. And Magical Starsign delivers excellently. I continue playing just to hear the next joke, meet the next humorous individual, and all in all embark on an epic quest to save my teacher, and quite possibly the galaxy.

I'd give this a 8.5/10 Definitely pick this up if you like humorous RPG's, wise-cracking robots, and fun in general.



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"A little nonsense now and then, is relished by the wisest men."

-- Willy Wonka
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